The Knowledge Race between Humans and Machines (Week 3)
Both science and art are cumulative processes of knowledge production, with scientists attempting to explain the physical universe and artists attempting to display the cultural world [1]. "Everything we know and do is rendered through shared and transforming intelligence," states the author.
In this week's lecture, we observed the scope of progress become increasingly narrow over time as information-processing capabilities have grown exponentially efficient. In supplement, I unapolegetically drew from my favorite YouTube channel, "Crash Course". In video 6 of the series titled Big History, I was first drawn to the notion of collective learning, the ability of a species to transfer knowledge across generations [2]. In the innovative, interdependent social world that we reside, knowledge is power, power is money, and capital has driven every industrial revolution thus far, with post-industrial societies appearing to replace human labor with computing power [3]. The likely result, I believe, is a globalized economy supplanted by machinery that think- and even feel- with greater maturity than humans.
As noted in my first blog, I had, for some time, considered transitioning my minor coursework from the humanities to the "hard" sciences, yet I found some remediation in my research this week. Maybe no discipline meets the creative intersection of art, science, and technology like cognitive science, and the idea of creating and testing artificial life is arguably the greatest leap in collective learning.
[1] Knox, Gordon. “Art/Science & Big Data: Parts 1, 2 and 3.” Leonardo, The MIT Press, 14 Oct. 2016, https://muse.jhu.edu/article/632467
[2] Greene, John, and Hank Greene. “Human Evolution: Crash Course Big History #6 .” Youtube, Crash Course: Big History, 5 Nov. 2014, https://www.youtube.com/watch?v=UPggkvB9_dc.
[3] Florida, Richard. “The New Industrial Revolution.” Futures, Elsevier, 26 Apr. 2002, https://doi.org/10.1016/0016-3287(91)90079-H.
[4] Philbin, Carrie Anne. “Early Computing: Crash Course Computer Science #1.” YouTube, 22 Feb. 2017, https://www.youtube.com/watch?v=O5nskjZ_GoI&list=RDLVO5nskjZ_GoI&start_radio=1&t=2s.
[5] Philbin, Carrie Anne. “Electronic Computing: Crash Course Computer Science #2.” YouTube, YouTube, 1 Mar. 2017, https://www.youtube.com/watch?v=LN0ucKNX0hc&list=RDLVO5nskjZ_GoI&index=2.
[6] Green, Hank. “The Computer and Turing: Crash Course History of Science #36.” YouTube, 11 Feb. 2019, https://www.youtube.com/watch?v=3xdmEwTIsd0.
[7] Turing, A. M. “I. The Imitation Game.—Computing Machinery and Intelligence.” Mind, LIX, no. 236, 1950, pp. 433–460., https://doi.org/10.1093/mind/lix.236.433.
[8] Tyldum, Morten. The Imitation Game. The Weinstein Company, 2014.
[9] A.M. Turing Award, 2019, https://amturing.acm.org/.
[10] Turing, A.M. "Intelligent Machinery." London: National Physical Laboratory, 1948. Ed. B. Jack Copeland. The Essential Turing. Oxford: Clarendon Press, 2004. 411-432
[11] Hanson, David. “Robots That ‘Show Emotion.’” David Hanson: Robots That "Show Emotion" | TED Talk, Feb. 2009, https://www.ted.com/talks/david_hanson_robots_that_show_emotion?language=en.
[12] Garland, Alex. Ex Machina. A24, 2014.
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